All Nds Games List Able

10.01.2020
  1. Nds Games Online Play
  2. All Nds Roms
  3. All Nds Games List Able Now

.: November 21, 2004.: December 2, 2004.: February 24, 2005.: March 11, 2005Lifespan2004–2013Discontinued2013Units sold154.02 million worldwide (as of June 30, 2016 ) Media,Two processorsMemory4 MBStorage256 KB flash memoryDisplayTwo, 256 × 192 pixelsConnectivity(802.11b, WEP)Online services, 30.80 million (as of September 30, 2016 )PredecessorGame Boy AdvanceSuccessorThe Nintendo DS, or simply DS, is a dual-screen developed and released. The device released globally across 2004 and 2005. The DS, an for 'Developers' System' or 'Dual Screen', introduced distinctive new features to handheld gaming: two screens working in tandem (the bottom one being a ), a built-in, and support for. Both screens are encompassed within a similar to the. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct service. Its main competitor was Sony's during the.Prior to its release, the Nintendo DS was marketed as an experimental, 'third pillar' in Nintendo's console lineup, meant to complement the.

However, with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series. On March 2, 2006, Nintendo launched the, a slimmer and lighter redesign of the original Nintendo DS with brighter screens. On November 1, 2008, Nintendo released the, another redesign with several hardware improvements and new features, although it lost backwards compatibility for Game Boy Advance titles. All Nintendo DS models combined have sold 154.02 million units, making it the best selling handheld game console to date, and the second of all time behind Sony's. The was succeeded by the in 2011, which maintains backward compatibility with nearly all Nintendo DS software. Contents.History Development Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president about a dual-screened console.

On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the. On January 20, 2004, the console was announced under the codename 'Nintendo DS'. Nintendo released only a few details at that time, saying that the console would have two separate, 3-inch display panels, separate processors, and up to 1 gigabit (128 Megabytes) of semiconductor memory.

Nintendo president said, 'We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century.' He also expressed optimism that the DS would help put Nintendo back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.

In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, 'Nitro'. In May 2004, the console was shown in prototype form at, still under the name 'Nintendo DS'. On July 28, 2004, Nintendo revealed a new design that was described as 'sleeker and more elegant' than the one shown at E3 and announced Nintendo DS as the device's official name. Following lukewarm GameCube sales, stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, 'If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell.' Launch President Iwata referred to Nintendo DS as 'Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion' because the touch-based device 'allows users to play intuitively'.

On September 20, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004 for 149.99. It was set to release on December 2, 2004 in Japan (¥15000); on February 24, 2005 in Australia ($199.95); and on March 11, 2005 in Europe (£99.99/€149.99). The console was released in North America with a midnight launch event at Universal CityWalk EB Games in. The console was launched quietly in Japan compared to the North America launch; one source cites the cold weather as the reason.

Regarding the European launch, Nintendo President Satoru Iwata said this:'Europe is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun'. North America and Japan The DS was launched in North America for 149.99 on November 21, 2004; in Japan for 15,000 on December 2 in the color 'Titanium'. Well over three million preorders were taken in North America and Japan; preorders at online stores were launched on November 3, and ended the same day as merchants had already sold their allotment. Initially Nintendo planned to deliver one million units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another factory online to ramp up production. Nintendo originally slated 300,000 units for the U.S.

Debut; 550,000 were shipped, and just over 500,000 of those sold through in the first week. Later in 2005, the for the Nintendo DS was dropped to US$129.99.Both launches proved to be successful, but Nintendo chose to release the DS in North America prior to Japan, a first for a hardware launch from the -based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day after Thanksgiving, also known as '). Perhaps partly due to the release date, the DS met unexpectedly high demand in the United States, selling 1 million units by December 21, 2004. By the end of December, the total number shipped worldwide was 2.8 million, about 800,000 more than Nintendo's original forecast. At least 1.2 million of them were sold in the U.S.

Some industry reporters referred to it as 'the of 2004'. In June 2005, Nintendo informed the press that a total of 6.65 million units had been sold worldwide. A Nintendo DS, skinned in blue.As is normal for electronics, some were reported as having problems with in either of the two screens.

Return policies for displays vary between manufacturers and regions, however in North America, Nintendo has chosen to replace a system with fixed pixels only if the owner claims that it interferes with their gaming experience. There were two exchange programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterwards, Nintendo would ship a new DS system to the owner with shipping supplies to return the defective system. In the second, the owner of the defective DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system.

The first option allowed the owner to have a new DS in 3–5 business days.Multiple games were released alongside the DS during its North American launch on November 21, 2004. At launch there was one pack-in demo, in addition to the built-in program: Metroid Prime Hunters: First Hunt (published by Nintendo and is a demo for, a game released in March 2006).

At the time of the 'Electric Blue' DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.In Japan, the games were released at same time as the system's first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- and were released.Europe The DS was released in on March 11, 2005 for 149. A small supply of units were available prior to this in a package with a promotional 'VIP' T-shirt, a demo, and a pre-release version of, through the; the bundle was priced at 129.99 for the and 189.99 for the rest of Europe, plus 1,000 of Nintendo's 'star' loyalty points (to cover postage).

As of 23 January 2006, 1 million DS units had been sold in Europe, setting a sales record for a handheld console.The European release of the DS, like the U.S., was originally packaged with a demo. The European packaging for the console is noticeably more 'aggressive' than that of the U.S./Japanese release. The European game cases are additionally about 1/4 inch thicker than their North American counterparts and transparent rather than solid black. Inside the case there is room for one game pak and a DS card with the instructions on the left side of the case.Australia and New Zealand The DS launched in and on February 24, 2005.

It retailed in Australia for 199 and in New Zealand for 249. Like the North American launch, it includes the demo. The first week of sales for the system broke Australian launch sales records for a console, with 19,191 units sold by the 27th.China 'iQue DS', the official name of the Chinese Nintendo DS, was released in on July 23, 2005. The price of the iQue DS was 980 (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out use of the PassMe device, along with the new Red DS. Chinese launch games were Zhi Gan Yi Bi ( ) (Nintendo/iQue) and Momo Waliou Zhizao ( ) (Nintendo/iQue). Main article:As of March 31, 2016, all Nintendo DS models combined have sold 154.02 million units, making it the best selling handheld game console to date, and the second of all time.

Legacy The success of the DS paved the way for its successor, the, a handheld gaming console with a similar dual-screen setup which can display images on the top screen in stereoscopic 3D.On January 29, 2014, Nintendo announced that Nintendo DS games would be added to the Virtual Console, with the first game, being released in Japan on June 3, 2014. Main article:Nintendo DS games use a proprietary in their game cards. The mask ROM chips are manufactured by Macronix and have an access time of 150. Cards range from 8–512 (64 to 4 ) in size (although data on the maximum capacity has not been released). Larger cards have a 25% slower data transfer rate than more common smaller cards. The cards usually have a small amount of or an to save user data such as game progress or high scores. However, there are few games that have no save memory, such as.

The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Advance cartridges) and weigh around 3.5 g (​ 1⁄ 8 oz).Hardware. Stylus for the DS Lite.The Nintendo DS design resembles that of the multi-screen games from the line, such as and, which was also made by Nintendo.The lower display of the Nintendo DS is overlaid with a touchscreen designed to accept input from the included, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, the is used to write messages or draw.The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons.

On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance game card slot. The overall button layout resembles that of the controller.

When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.It also has speakers providing (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo handheld, as the of systems had only supported stereo sound through the use of headphones or external speakers.

A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including, chatting online between and during gameplay sessions, and that require the player to blow or shout into it.Models. The is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, it features a sleeker appearance, larger stylus, longer lasting battery and brighter screens.

Nintendo considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backwards compatibility with Game Boy Advance games.

As of March 31, 2014, shipments of the DS Lite have reached 93.86 million units worldwide, according to Nintendo. The ( DSi LL in Japan) is a larger design of the Nintendo DSi, and the first model of the Nintendo DS family of consoles to be a size variation of a previous one. It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi. While the original DSi was specifically designed for individual use, Nintendo president Satoru Iwata suggested that DSi XL buyers give the console a 'steady place on a table in the living room', so that it might be shared by multiple household members. Technical specifications MassDimensionsDisplayCPURAMInputVoltageBatteryStorageWireless connectivity275 g (9.7 oz)148.7 mm wide × 84.7 mm deep × 28.9 mm high (5.85 in.

Nds Games Online Play

× 1.13 in.)Two screens:62 mm × 46 mm (2.4 in × 1.8 in), 77 mm (3.0 in) diagonal, 0.24 mm, (262,144 colors), 21 mm gap between screens (≈92 lines).256 × 192 for each screenTwo processors:. 32 bit main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering. 32 bit TDMI coprocessor; 33 MHz clock speed.

Main article:The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 bundled with. In Europe, it was first available with the game, and later Metroid Prime Pinball. The Rumble Pak was also released separately in those regions.Headset The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5 mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone.

It was released alongside in Japan, North America, and Australia.Browser. Main article:On February 15, 2006, Nintendo announced a version of the web browser for the DS system.

The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page. The browser went on sale in Japan and Europe in 2006, and in North America on June 4, 2007. Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi shop for free. Wi-Fi USB Connector. Main article:This USB-flash-disk-sized accessory plugs into a PC's port and creates a miniature /, allowing a Wii and up to five Nintendo DS units to access the service through the host computer's Internet connection. When tried under and, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred.

There is also a hacked driver for Windows XP/Vista/7/8/10 to make it function the same way. The Wi-Fi USB Connector was discontinued from retail stores.MP3 Player. Main article:The Nintendo MP3 Player (a modified version of the device known as the Play-Yan in Japan) was released on December 8, 2006 by Nintendo of Europe at a retail price of £29.99/€30. The add-on uses removable cards to store MP3 audio files, and can be used in any device that features support for cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the, Nintendo DS and, it is also compatible with the and.Guitar grip controller The Guitar grip controller comes packaged with the game and is plugged into the GBA game slot. It features four colored buttons like the ones found on regular guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers.

The DS controller comes with a small 'pick-stylus' (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo DS as it comes with an adapter for the original DS. The Guitar Grip also works with its sequels, and.Software and features Nintendo Wi-Fi Connection. The examples and perspective in this section deal primarily with North America and do not represent a of the subject. You may, discuss the issue on the, or, as appropriate. ( February 2011) Nintendo Wi-Fi Connection was a free online game service run by Nintendo.

Players with a compatible Nintendo DS game could connect to the service via a network using a or a. The service was launched in North America on November 14, 2005 with the release of. Various online games and a web browser were released afterwards, with Nintendo later believing that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform.

The Nintendo Wi-Fi Connection served as part of the basis of what would become the Wii. Most functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2014.

Download Play. See also:With Download Play, it is possible for users to play games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Only certain games supported this feature and usually played with much more limited features than the full game allowed.Download Play is also utilized to migrate from fourth generation games into the fifth generation, an example of a task requiring two different game cards, two handheld units, but only one player.Some Nintendo DS retailers featured that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo released the for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it.

From there, a user can select the demo he/she wishes to play and, similar to the Nintendo DS Download Stations at retail outlets, download it (until the user turns off the console) to their DS.Multi-Card Play Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu.PictoChat.

Main article:PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users can enter text (via an on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room.On Nintendo DS and Nintendo DS Lite systems, users can only write messages in black. However, in the DSi and DSi XL, there is a function that allows the user to write in any colour from the rainbow that cycles through the spectrum, meaning the user cannot choose a colorPictoChat was not available for the subsequent Nintendo 3DS series of systems.Firmware Nintendo's own boots the system.

A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Advance game. The main menu also has secondary options such as turning on or off the back light, the system settings, and an alarm.The firmware also features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games.Hacking and homebrew.

Main article:Since the release of the Nintendo DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. There are now many emulators for the DS, as well as the NES, SNES, Sega Master System, Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), and older handheld consoles like the Game Boy Color.There are a number of cards which either have built-in flash memory, or a slot which can accept an SD, or MicroSD (like the, and ) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for separate devices.In South Korea, many video game consumers exploit illegal copies of video games, including for the Nintendo DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.Another modification device called, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used.See also.

Langshaw, Mark (April 21, 2013). Retrieved July 30, 2019. ^ (PDF). April 27, 2016. Retrieved April 27, 2016.

March 31, 2015. Retrieved May 24, 2014. Archived from on January 17, 2016. Retrieved July 8, 2014.

Darkain (January 21, 2005). Archived from on February 17, 2005. Retrieved April 2, 2006. Archived from on February 2, 2015. Retrieved January 25, 2019. CS1 maint: archived copy as title. As of March 31, 2016.

Retrieved October 13, 2018. Yamauchi, Hiroshi (February 13, 2004). Game Online citing Nikkei Shimbun. Archived from on April 5, 2004. November 13, 2003. Retrieved October 4, 2007.

Nds game files

^. January 20, 2004.

Archived from on April 2, 2004. Retrieved July 10, 2007.

Billy Berghammer (January 21, 2004). Archived from on June 12, 2007. Retrieved July 10, 2007. Glen Bayer (March 1, 2004).

Retrieved October 4, 2007. Kavanagh, Rich (March 13, 2004). Archived from on November 6, 2010. Retrieved July 13, 2007. Kent, Steve (May 5, 2004).

Retrieved July 13, 2007. July 28, 2004. Retrieved July 13, 2007. Archived from on January 27, 2006. Retrieved May 27, 2014.

'If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell.' — Hiroshi Yamauchi.

Metts, Jonathan (February 13, 2004). Nintendo Worldwide Report.

Retrieved May 27, 2014. Investor Relations Information. Japan: Nintendo Co., Ltd.

Archived from on December 21, 2008. Retrieved November 25, 2015. Harris, Craig (September 20, 2004). Retrieved August 13, 2007. Retrieved December 27, 2008. Archived from on May 25, 2009. Retrieved December 27, 2008.

Retrieved December 27, 2008. Gantayat, Anoop (December 1, 2004). Retrieved July 16, 2007. Harris, Craig (January 27, 2007). Retrieved October 4, 2007. November 12, 2004.

You will also not find the kind of customer support or product support that comes with premium software. Tables for ophcrack windows 7.

All ds games list

Retrieved October 11, 2012. January 7, 2005. Retrieved October 11, 2012. February 23, 2005. Archived from on February 23, 2005. Retrieved October 11, 2012.

(PDF). September 30, 2007. Archived from (PDF) on September 30, 2007. Retrieved October 11, 2012.

November 15, 2004. Retrieved May 24, 2016. Rothman, Wilson (June 14, 2006). Retrieved February 1, 2007. Schreier, Jason.

(January 4, 2011). Retrieved on August 23, 2013. Frum, Larry. Retrieved September 6, 2013.

McWhertor, Michael (January 29, 2013). Retrieved January 30, 2014. Phillips, Tom (June 4, 2014). Retrieved June 4, 2014. Retrieved March 17, 2018.

Retrieved March 17, 2018. Retrieved November 1, 2014. Vuijk, Rafael (October 11, 2006). Dark Fader (Rafael Vuijk).

Retrieved February 10, 2010. GainGame's Blog. January 31, 2010.

Archived from on February 25, 2010. Retrieved February 10, 2010. was the first DS game to use a 4-gigabit card. Adam Riley (July 15, 2007). Retrieved November 4, 2007.

Sara Guinness (June 16, 2006). Archived from on May 9, 2007. Retrieved November 4, 2007. ^. Retrieved December 30, 2016. Retrieved January 22, 2019. Retrieved January 2, 2010.

^. Minami-ku, Kyoto: Nintendo. October 30, 2009.

Retrieved November 9, 2009. Tor Thorsen (October 29, 2009).:.

Retrieved October 29, 2009. Christopher Dring (October 29, 2009). United Kingdom: Intent Media. Retrieved November 9, 2009. Furber, Steve. ARM System-on-Chip Architecture.

Nintendo – Customer Service. (PDF). Retrieved September 22, 2018. Retrieved July 16, 2009.

February 2, 2009. Archived from on February 2, 2009. Retrieved September 11, 2012. Nintendo.com., or. Archived from on November 9, 2012. Retrieved September 11, 2012.

All Nds Roms

Retrieved April 2, 2006. (Press release). Opera Software. February 15, 2006. Retrieved April 2, 2006. Berit Hanson (February 16, 2006).

Berit's Blog. Retrieved July 3, 2006. (Press release). Opera Software ASA.

June 21, 2006. Retrieved June 21, 2006. Chris Playo. NintendoDS Advanced.

Archived from on May 16, 2009. Retrieved April 2, 2006. Craig Harris (March 7, 2007). Retrieved September 19, 2007.

Retrieved June 19, 2009. Brian Ekberg (April 14, 2008). Retrieved May 26, 2008. November 15, 2005. Retrieved May 19, 2014. Famitsu (in Japanese). Retrieved November 13, 2015.

CS1 maint: others. February 26, 2014.

Retrieved May 20, 2014. Nintendo DS Cards. June 27, 2010. Archived from on February 3, 2011.

Retrieved September 23, 2010. (in Japanese). December 11, 2007. Archived from on February 7, 2010.

Retrieved September 10, 2008.External links Wikimedia Commons has media related to.

Nintendo's latest DS handheld, the launched on July 28th last year, and is backward compatible with all existing and DS games. The original Nintendo DS might be almost 13 years old – and is unlikely to win any beauty contests – but this innovative and enduring portable system gave us some of the finest handheld experiences in all of gaming. Long before smartphones and tablets, it was the device you needed with you at all times, to enjoy the games you loved on the go. To those looking to one of gaming's greatest devices of yesteryear, we proudly present the 25 best DS games of all time. Kirby Mass AttackKirby meets. It's a weird hybrid to be sure, yet somehow in practice it makes perfect sense. May have been Kirby's last jaunt on the DS, but it's also tied for his best with the excellent (but wildly different) Canvas Curse.The game's level design and puzzles are brilliant, using the multiple Kirby idea to its full potential. Couple that with the expected charm of a Kirby game, and we have an adventure that rivals any of the pink marshmallow's previous exploits.

Radiant HistoriaTo an outsider, may look like any other JRPG. Brooding hero? Fantasy setting? Turn-based combat?

However, this game takes serious risks with the formula, concocting an original and thorny experience.The three-by-three grid battle systems allows for an infinite number of strategies and flashy combos, while the branching, time travel-based storyline keeps the plot interesting. As the game stretches on, you'll find yourself wishing that it never stopped.Special note also goes to Yoko Shimomura's lovely score. Man those are some good tunes. Trauma Center: Under the Knife 2does everything it can to prove that you are not fit to be a surgeon. Surgery is hard, lives are at stake, and using the touch-screen capabilities of the DS has never been quite as fun as when it puts you into terrifying medical emergencies.Sweating buckets trying to kill an infection, gritting teeth as you sew a patient back up, freezing in tension while trying to mend a broken bone.

If nothing else, Trauma Center: Under the Knife 2 does an incredible job of conveying the agonizing pressure of being a surgeon while also being an incredibly fun game. This sequel perfected the original's novel ideas and inspired successors like Surgeon Simulator years later.

All Nds Games List Able Now

Sonic RushSonic the Hedgehog games tend to be hit and miss, but luckily for anyone who owned a DS, Sonic Rush was very much a hit. Sega's blue blur was as fast as he's ever been on Nintendo's portable system, featuring lush, colorful stages rendered in 2D and beautiful animations for Sonic and Blaze, who were 3D.' Rush' is certainly the right word, as the game gave you a boost ability that turned you invincible and made smart use of the DS' two-screen setup to give a sense of momentum. One minute you're rolling along the hills on the top screen, the next you're plummeting at high speed into the bottom. There isn't a more quintessential handheld Sonic game than this. Dragon Quest 5: Hand of the Heavenly BrideFor 17 years, Japan alone experienced the joy of Dragon Quest 5, one of the largest, grandest RPG experiences on the Super Nintendo.

When the DS became the series' new home in the '00s, Square Enix thought it right to finally bring to the West. Thank the Goddess they did, because it is not to be missed.Little did we know that things like plot-changing choices and major twists could be found way back on the SNES, but Dragon Quest 5 has them in spades. By following the hero from birth, we witness every little turn his life takes, both good and bad. Why it took so long for Americans to finally get this is anyone's guess, but we're more than happy to be able to play it. Super ScribblenautsThe first was an idea we absolutely loved. Until we actually got hold of it, at which point we realized that most of its puzzles could be solved by just typing in the word jetpack., released a year later, worked around that problem by offering puzzles that - while still solvable in a variety of different ways - were more complex than just grab the star.Rather than just dangling a shiny object in front of us, Super Scribblenauts made you work for it by meeting certain conditions; getting a lion to fall asleep, for example, or waking up an astronaut so they could put out a fire.

Able

The sharper puzzle focus made Super Scribblenauts infinitely more interesting than its predecessor, and kept us fascinated even after we'd gotten bored of the game's real draw: experimenting with bizarre objects on the title screen. The Legend of Zelda: Phantom HourglassLink's first DS adventure took us back to the open seas in.

The -style graphics translate perfectly to the DS, and the touchscreen controls give you a whole new way to play a Zelda title.Everything else about Phantom Hourglass is classic Zelda but a little different. Exploration, dungeon-crawling, and new gear all make keen use of the DS touch screen, microphone and even its clamshell shape for solving puzzles.Just get used to the Temple of the Ocean King, because you'll be going there seemingly forever. 999: 9 Hours, 9 Persons, 9 Doors'You are going to participate in a game. The Nonary Game. It is a game. Where you will put your life on the line.'

These chilling words best describe the puzzle masterpiece known as. 999 shares a lot of what makes the Saw movies scary: strangers locked together in a tight space, and a deadly game being played that they've no idea how to win, with seemingly no way out. The story is intense, the puzzles are masterful, and the game will stick with you long after you've finished. Not many games sneak up on us and grip us like 999 did, which, considering the storyline, is more than appropriate.The game is available on iOS but only the DS version has its killer puzzles. If you want to play its excellent successors and, you must start here. Retro Game ChallengeThe love and care that went into wins over who ever plays it. It's a minigame compilation, but each game directly rips off an '80s classic and turns it into a 15-minute abridged version perfect for a handheld system.

Best of all, each game comes with a fictional backstory told through a series of made-up articles that read exactly like game magazines of the '80s and '90s.So yes, it appeals directly to aging gamers who long for their lost youth. But even post-1990 players should be able to carve out some new-old memories with copycats like Robot Ninja Haggle Man, Cosmic Gate, Guadia Quest, and Rally King.

Each comes with a quartet of goals to achieve before moving on to the next, though each is substantial enough to keep you playing well after those challenges are met. All the while the floating head of the real-life Japanese TV show's host eggs you on. Picross 3DYears ago Nintendo implemented a clever new way to combine aspects of both Sudoku and crossword puzzles into its unique brainteaser. Picross (short for Picture Crossword) adapted the Japanese creation of nonograms into a treasured series of games.You start each puzzle with a hint of what the final image of the puzzle will be, and then see how many squares within a line should be filled in.

Combining logic with trial and error, you eventually create a picture out of what's left; that challenge was deepened immensely in by adding a third dimension to the previously flat puzzles. If you've played all the other predictable puzzle games on the DS, pick up this to get a taste of something different.

Comments are closed.