Spolszczenie Kane

29.12.2019

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FaneTagsFaneHumanMaleMysticScholarFane is a or in Divinity: Original Sin 2. Fane is an undead. Fane's default class is. Origin Story'Oh, don't stare. How would you look after aeons in some ghastly crypt? But your people are rather prone to death. Mine are not.

And yet when I emerged from my completely unjustified imprisonment, I found them gone, our culture forgotten, any trace of the world I knew all but obliterated. I must even hide my true face beneath an ever-shifting mask for fear you savages will attack me! That is how I wander this strange world, trying to uncover the truth about a history you primitive people never even knew existed.' Fane Information. You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no one knew existed.

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If you are highly interested in the lore of the game and its history, it is highly recommended to include Fane in your party. The other Origins characters have had or may have noteworthy effects on their respective races, but Fane's actions in his ancient past (which he has initially forgotten) literally reshaped the entire world itself and every race now currently in it, and you will only discover how with him in your party and explore diligently.Location. Fane is located in the just north of.Talents.Special Skills.Tips. As an undead, regular healing spells hurt Fane.

Poison heals him. Fane's bony fingers can be used as an unbreakable lockpick. With level one thievery all chests and doors in Fort Joy should be accessable.Fane QuestFane is located in the just north of. The path is hidden, so watch out for hanging plants. You can also be on the quest: and have told you have the. He will then show you the way.Inside Fort Joy, kill Kniles the Flenser and loot Face Ripper.

Dialog before battle can give +10 attitude.Windego, the sourcerer who created the chaos on the ship, can be found at the northern beach of the island. When you escaped Fort Joy, kill her and loot Fane's Mask of the Shapeshifter.(If Fane is not on your team when fighting Dallis on Lady Vengeance, he will die and no longer be recruited)When you reached Reaper's Coast, take Fane with you when you investigate Blackpits. (, or )At the Ancient Temple, Fane will learn from Eternal Aetera what really happened to their race.On Nameless Isle, Fane will recognize the structures belongs to Eternals. Later, he must decide who whether to serve God King or not (if you sided with black rings, ), and who will be the next divine. (when you reached the Academy)At Arx, a former colleague of Fane's accosted him in hexapod Voidwoken form. She suggested he take the power of Divinity and use it to restore the Eternals.

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She said he could seal the God King on the other side of the Veil, saving the Eternals from the Void.In the Crypt of Lucian, persuade Fane to support your claim to divinity, or support him to be next divine. (or kill him if he refused to support you.). I am running a female undead elf summoner + Fane as necromancer knight. I discovered upon preparing to leave on lady vengeance that there is a romance opportunity with Fane. I spoke to him to confirm his re-addition to my party and at some point in the conversation I placed my hand on his shoulder. He paused and began flipping through his journal and asked if the physical contact was a mating ritual.

Of course I said yes. How could I not. One thing led to another and you could say. Or whatever it is that undead skeletons do. Totally worth the large attitude gain with him and the slight awkwardness in his conversation right after. Undead are seen with general disgust, and almost have a universal hatred by all races in Rivellon.

Therefore need masks to conceal their true nature. Fane makes a great witch hybrid. I made him a solid witch my first play through. Now I decided to make him a ranger with necromancy for his lockpicking affinity as a skeleton, and his entropic/poison attacks. This gives him high damage DoT, and self heal.

Inquisitor would be a strong choice aswell. Rogue hybrid would be an interesting turn, and so would Knight. The only problem being he needs to be healed with poison. So keeping him out of the way makes it easier to move around that issue.

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