Dungeon Crawl Classics 20.5 Pdf
The Mask of Death (DCC 20.5) is a Dungeons and Dragons module published by in 2005. (Definitely not to be confused with the 1996 thriller with Lorenzo Llamas and Billy Dee Williams).This module was first seen featured in a movie called '. The movie was about a typical group of D&D players who were struggling to make it through their DM’s campaign, while the DM struggled to finish writing his campaign as a module.In an effort to make give the part a better chance, the group brought in another player who was new to D&D, and also the ex-girlfriend of the group’s power gamer.The movie was somewhat low budget and campy, but I think that was rather the whole idea.The module that the DM wrote in the file was 'The Mask of Death'. Being that the actual module was created specifically as a promotional item and released only at GenCon 2005, it’s a pretty rare item.I can confidently tell those of you who are always eager to find and download new free D&D content online and free PDFs, but are always worried that you’ll accidentally cross some copyright lines, there is absolutely no danger of doing that while looking for this module. I looked high and low on the internet for a place to download just a preview of this module.
(Not that I would have of course, I just wanted to know if it was out there)I reached out to Goodman games, and was told that not even they have any left printed. The only recommendation they had was to watch Ebay, though the last time they saw it there, it went for more than $100!has it listed for sale on their site for $69.99 in 'near mint' condition. However, they’re sold out. If you take a look down next to the words 'Sold Out' you can set up an alert so that you get an email when and if they get a copy in stock. And if you’re faster than I am, you just might get it!
😉 The Movie. The movie cut back and forth from the group of friends sitting around the table, to the characters in the game. Anyone who has played D&D for any amount of time can relate to this movie.The DM is very focused on the story and the role play. He has spun an intricate story with a solid plot hook, and is excited to share it with his players.
The players on the other hand, go out of their way to find loop holes and ways to exploit the fact that they’ve played this campaign several times already.Sight gags and sexual innuendo are pretty much a constant with things like soda called 'Mountain Doom', and players taking ranks in 'Seduction'. The ReviewBeing that the module itself is so scarce, I’m disappointed to say I cannot give you the review that I’d hoped to.Judging by the movie though, the adventure itself promises to be filled with undead enemies and many opportunities for role play. The plot seems solid, and even presents an unexpected twist at the end.The module appears to have everything it needs to keep a group entertained. There are ample opportunities for role play as well as rewards for success that don’t fail to satisfy even the hungriest of power gamers.The module itself is 24 pages long and includes handouts for the players that include still shots from the movie. Help Me Out Here! I realize that had to be one of the lamest module reviews in the history of module reviews.
Even I’m disappointed by it! If you have the module or have played it, please slip in your two cents in the comments, I’d love to hear a first person point of view of the game play and the materials!As far as the movie, It’s definitely going to be added to my wish list, as well as my list of things to buy as gifts to my gamer group friends. Definitely check out the movie, and always keep your eyes peeled for the module!
This article is based on material by:Dungeon Crawl Classics ( DCC) is a series of modules published by under the. It includes more than 50 adventures, and features celebrated game designers such as, and, as well as classic TSR artists like,. The DCC series harkens back to classic 1st edition modules in content and style.The series' design ethos is summed up by the following statement that is included in every DCC: 'Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level?
Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.' Contents DCC Adventures NumberTitleLevelsAuthor(s)PublishedNotesDCC# 00???Note that #0 was released far after #1, not before as its numbering suggests.
Features a cover by classic TSR artist.DCC# 11-3???As of 2006 Idylls of the Rat King been reprinted 3 times, and the 3rd printing features the work of classic TSR artist Jim Holloway. DCC #1 received an Honorable Mention for Best Adventure, ENnies 2003.DCC# 21???DCC# 33-5???Featuring original cover art by.DCC# 3.5??????Produced exclusively for Indy 2003 and features a cover. This module is now out of print.DCC# 410-12???Original cover art by.DCC# 57-9???Also available as an expanded edition. Received an ENnie nomination for Best Adventure 2004.DCC# 68-10???DCC# 75-7???DCC# 87-9???Original cover art by.DCC# 9N/A???Unlike other Dungeon Crawl Classics, this volume is a book of dungeon geomorphs. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls.DCC# 106-8???Original cover art by.DCC# 112???2005, Nomination, ENnie Award - Best Adventure.DCC# 129-11???DCC# 12.511-13???ENnie nominee for Best Adventure, 2006. This adventure was converted to 1e rules by Jon Hershberger, for a special GenCon release, a highly sought after collectors item.
Dungeon Crawl Classics 3.5
Free supplemental battle maps on the Goodman Games website.DCC# 1315???This adventure was the Goodman Games 2004 Tournament Module, written by,. Original cover art. Often compared favorably with TSR's 'Tomb of Horrors'.DCC# 141-10???DCC# 1514-15and???DCC# 166-8???Original cover art by.DCC# 174-6???With free supplemental battle maps on the Goodman Games website.DCC# 17.57-9???Produced exclusively for 30, 2006.DCC# 1812-13???Original cover at by.DCC# 197-9???Original cover at by.DCC# 206-8???Nomination, Best Adventure, 2006 ENnie Awards.DCC# 20.56-8???A special limited edition produced for Indy 2005. It presents chapter one of an adventure recorded in the film:. Produced in cooperation with Productions.DCC# 2112-14???DCC# 2214-16???DCC# 235-7???DCC# 241-3???Original cover art by.DCC# 259-11???Original cover art by.DCC# 264-6???Original cover art by.DCC# 274-6???Produced with 2 alternate covers.
Sequel to DCC#1.DCC# 281-3???Original cover art by.DCC# 3010???This adventure was the Goodman Games 2005 Tournament Module, written by, with additional writing & development by,. Original cover art by.DCC# 311-22006Original cover art byDCC# 3214-162006Original cover art by.DCC# 3321-242006Original cover art by.DCC# 35All,20062007, Nominee, Best Setting; 2007, Nominee, Best Cartography.DCC# 35a02006DCC# 35b4-62006DCC# 363-52006Original cover art by.DCC# 374-62006Original cover art by.DCC# 387-92007Original cover art by.DCC# 407-92007Original cover art. Sequel to DCC#7.DCC# 422-32007Original cover art by.DCC# 433-52007Original cover art by.DCC# 441-32007Original cover art by.DCC# 451-32007Original cover art by.DCC# 476-82007Original cover art by.DCC# 496-72007This adventure was the Goodman Games 2006 Tournament Module, written by,. Original cover art by.DCC# 507-92007Original cover art. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore.DCC# 5Nonsequential DCC Adventures. Special DCC releases, typically collected adventure paths are released without a specific number.The nonsequential DCCs are sometimes used to release DCCs under AD&D or 1E rules.
These special releases are often produced in conjunction with a special convention, like.TitleLevelsAuthor(s)PublishedNotes1-102007Compiles the adventure modules DCC #2, DCC #6, DCC #10, and DCC #17, along with a 32-page adventure path guide that ties these four modules into one cohesive adventure path. Because the box set has wider 'shelf presence' than the 32-page DCCs it can be found in major book stores.4-8,2007Converted to AD&D rules, the Saga compiles the adventure modules DCC #17, DCC #17.5, DCC #17.75 into one cohesive adventure path.: DCC World: DCC World is a campaign setting incorporating all the DCC adventures into a single cohesive world, written by,. See own entry for more details. Introduced the first rules for 0-level characters under the d20 3.5 rule system. Includes the adventures, and, by Harley Stroh. Introduced the DCC Adventure Paths, later released in the boxed set.DCC annual tournamentEach year, hosts the Dungeon Crawl Classics Open Tournament, at. The tournament pits more than 25 teams and 100 players against a challenging 3 round dungeon crawl, each team vying for the title of champion.
The tournament is organized and run by.2004: Crypt of the Devil LichReleased as DCC #13.2005: Vault of the Dragon KingsReleased as DCC #30.2006: Palace in the WastesReleased as DCC #49.2007: Chronicle of the FiendReleased as DCC #52.ConversionsA reflection of their popularity, some of the DCCs have been converted to other game systems. Listed here are the official Goodman Games conversions.
(Fan conversions can be found on the Goodman Games 'Freebies page.' )DCC #12.5: (1e version)'Iron Crypt of the Heretics,' written by Harley Stroh, was converted to '1e' (or AD&D equivalent) rules. The adventure was first played at 2006 and subsequently released at GenCon 2006.
Initially, 60 copies of the adventure were printed, which all sold out in the first day of GenCon. Goodman Games did a second printing of the adventure, which also sold out. While both copies are sometimes available, sellers sometimes misrepresent both the original 3.5 version, and the second 1e printing as the true GenCon first printing.Identifying characteristics of the 1e version (either 1st or 2nd printing) is the starbust on the cover that mark the adventure as a ENnie nominee. Identifying characteristics of the true 1e first printing are the mis-numbered area key on the map on the inside cover.