Download Pro Pinball Timeshock Windows 7 Patch
Empire Interactive, a major contender in the simulated pinball market after the release of Pro Pinball: The Web, follows up with Pro Pinball: Timeshock!, featuring a host of new features and a more in-depth storyline. The already exquisite physics model is greatly improved, as is nearly every other aspect. Pinball fans that love the feel of a flipper button in their fingers should have a blast with this new effort.The impressive design of Pro Pinball: Timeshock! Eschews the gimmicks and impossible tricks used by most other computer pinball series and simulates actual gameplay as closely as possible. While not an easy task, the designers have replicated the wild nature of pinball by infusing it with the strange properties of friction and gravity as applied to the silver ball.
The search for computer pinball realism is paying dividends.Pinball fans will undoubtedly be impressed with the extensive scope and design of the rules. Casual gamers may be put off by the availability of only one table but hardcore fans will rank it with the classics of modern pinball such as Twilight Zone and The Addams Family. The wide array of play modes and number of missions offered is astounding and the depth makes most other simulated pinball games seem dull by comparison.During gameplay, you must power up your time machine, search through time, capture the crystals, light up drop targets for bonuses, shoot for multi-ball and fight through a video mode. The exciting culmination of the adventure occurs as you head to the Dawn of Time in a mind-boggling six-ball mode that leaves you reeling.
And, the aforementioned action is just a portion of available activities on this table.The designers have gone the extra mile to make certain the game is a 'simulation' rather than a conglomeration of phony pinball tactics. Nearly anything possible with a real pinball table is replicated here, short of disassembly and cleaning. Not only are the graphics options, table views and sound options seemingly limitless, you can also access the audits of the game and change nearly every minor facet of play. It's a great 'fiddle factor' for those who enjoy this aspect.The table's appearance is superb and depicts the faces of Mt. Rushmore hovering over a busy play field. If anything, it might be a touch too busy with the myriad of visuals built into the table that occasionally make it difficult to see what's happening. Beware, though, that a high-end computer is needed to enjoy the game at its highest resolution (1600x1200!) - at least a Pentium II.
The sound features a terrific electronic soundtrack and different effects for nearly every switch you hit.Although there may be pinball games on the market better suited for those who doesn't know a jet bumper from a ramp from a drop shot, Pro Pinball: Timeshock! Is a hardcore pinball players dream. While nothing can beat the real thing, this entry in the Pro Pinball series will definitely sate those who can't afford to buy or continuously feed a real pinball machine.Graphics: While there's only one table, it is without doubt the best looking one to grace a computer screen to date (c.1997).
The level of detail is absolutely astounding and on the highest graphics mode it looks very much like the real thing.Sound: The soundtrack is excellent with some pounding tunes that fit the frantic play perfectly. The sound effects are dead on, producing a huge variety of different noises and effects for the various shots and switches.Enjoyment: The rules list is deep and complex and perfectly complements the visual and aural surroundings.
The game is simply a pinball player's best option for pure fun and realism on any computer or system. If you love pinball, this is a mustReplay Value: The table will keep fans captivated for hours thanks to its deep rule set and attractive design. In conjunction with the audit menu, the numbers of different ways you can play this single table are almost limitless.The follow-up to The Web features a single but a very complex table. You have a 3D view of the table, with 4 different viewpoints.
Your ultimate point-scoring goal is to travel through time by collecting crystals. The game takes in Roman, Prehistoric and Futuristic settings, as well as the present-day world.There is a lot of secret stuff to discover.
Many videos are shown in the dot matrix display above the table. The developers also included a preview mode, that lets you zoom into special areas of the table.
I sent an e-mail to Silverball Studios regarding the Pro Pinball series for PS3/Xbox, and I got a reply:'Thanks for getting in touch. It's great to know the games we did 15 years ago are still so popular. We'd certainly like to do a downloadable version when circumstances permit, but the earliest that could happen would be the end of the year.' So hopefully, this small flurry of e-mail interest might light a spark at Silverball Studios, and Pro Pinball might eventually be available on current systems.
I sent an e-mail to Silverball Studios regarding the Pro Pinball series for PS3/Xbox, and I got a reply:'Thanks for getting in touch. It's great to know the games we did 15 years ago are still so popular. We'd certainly like to do a downloadable version when circumstances permit, but the earliest that could happen would be the end of the year.'
So hopefully, this small flurry of e-mail interest might light a spark at Silverball Studios, and Pro Pinball might eventually be available on current systems.I would hope that after seeing the success of Zen Studio's and FarSight's DLC pinball tables that Silverball Studios would consider releasing an updated Pro Pinball engine with The Web, Timeshock, Fantastic Voyage and Big Race USA as launch tables then release new original real world style tables as DLC. Then we'd have the best of three worlds.emulated real world tables, original real world style tables and original arcade style tables. Pro Pinball is not only still the absolute best video pinball series, but it's also in my top three all-time video game franchises. Their last three games are utterly fantastic; even The Web (the weakest table) is great. All four tables sport rulesets and layouts competitive with real life tables. Even though the series is nearly 20 years old, it still has the best lighting effects I've seen in the genre; not to mention the unbeatable physics engine.If this ever comes out on the iOS, Day 1 for me!BTW, I would highly recommend Pinball Pulse: The Ancients Beckon (done by the same team) on the Nintendo DSi and 3DS eshop. The physics aren't quite Pro Pinball-level, but more than suffice; I think it's par with The Pinball Arcade's engine.
Low scoring table, which is unique (not to mention reaching over 1 million points feels rewarding), but easily worth the $4.99. Some might be turned off by the touch screen nudging, but I actually like it. I remember playing Timeshock on the Sony Playstation. I rented it for 7 days and that's pretty well what i did for 7 days. I found it later on the PC and then discovered that there were 3 other games.I was overjoyed.Next table i discovered was The Web and that stands out as one of my favorites also. Big Race is quite unique and enjoyable but i never really put much time into the last table.Pro Pinball is a top level franchise and deserves the love of any pinball fan for it's devotion to create 'real' pinball and for doing so with tables that have never seen the light of day.
I just installed my Big Race USA today. It's the CD version I bought when the game first came out, and I had no trouble installing or running it on Windows 7. The physics were and remain among the best out there. The rule set and layout is on par with what you'd find on real tables. The only downside is the boring presentation. Big Race plays that sonorous lounge music in the back ground, the sound effects and voices are nothing special, and it just doesn't do a very good job of pumping you up like a good Williams or Bally table does.
I just came across my old CDs for all four of the Pro Pinball games.Loved them.Timeshock pretty much ended up sending me to the doctor for Carpal Tunnel Syndrome, I played it so much.Repetative Stress injury frrom hitting those shift keys a billion times a night, coupled with working on computer keyboards all day just about did me in.Had to put it away for a long wihile.Anyone have any hints or obsticles to overcome installing and running them on Windows 7?Anything special I should consider?Running 64 bit Untimate edition.I do have a virtual XP system running on the system I want to use it on. I HAD to install it for one legacy program I need that simply will not run on 7 no matter what.Unfortunately, that program is a financial thing with records back to 1998 and there isn't any decent upgrade path that would work and give me the usability of it.SO.
I COULD load them in the virtual system if I had to, but really don't want to. Want that whole virtual system reserved just for that one freaking system.
That's disturbing.Commercially produced disk. Pro-Pinball Timeshock.(from the 3 disk Ultimate Compilation set). My system throws a virus warning Win32/Alureon.ZABG!
- suspicious warning.Looks like some sort of data-stealing root-kit.Lovely.Had the disk for years. Good anti-virus program grabbed it.Anybody else have such issues?Or is it just old software that did stuff in unauthorized ways that just fits the code profile?Somewhere I have the individual disk from when I first purchased TimeShock. I got the compilation to pick up The Web and Big Race USA.I have the individual disk for Fantastic Journey and it didn't give me that crap!It installed just fine with no virus errors. (but have to reboot to see the results). Big Race plays that sonorous lounge music in the back ground, the sound effects and voices are nothing special, and it just doesn't do a very good job of pumping you up like a good Williams or Bally table does.I agree with this. The game is also a weird mash-up, from New York cabbies to an alien invasion.
It just never made much sense to me. Fantastic Journey is probably the most beautiful table they made. Timeshock, IMO, is the most coherent, and the one I play most often. It still runs okay for me in Windows 7 except for an occasional hiccup. Hi ade, nice to see you around.
Timeshock is still the best pinball simulation available. No one can beat a photo realistic table combined with the best physics out there. You guys should do the cabinet version of TPA this would be amazing. You could easily charge 20 bucks per table.
The pinball market would be yours. Maybe you should work together with farsight on this one? They have the licenses and you have the know how. They can concentrate on the game as it is and you concentrate on the cabinet tables. A win-win situation or let's say a win-win-win situation.And if you don't want to intervene maybe you can keep an eye on the whole thing just in case farsight decides not to do a cabinet mode.
Maybe you can than take over the cabinet project. That would be the best thing in the world photo-realistic-cabinet-recreations.Yours,Revlis. It's really great to see that there are still fans who like the games we made well over a decade ago. I can't really say much until we make the official announcement, but. There's more as well.:-)Ade.Great news. There aren't many games from the 90s that I still fire up today, but Pro-pinball is one of them. Would love to see a Cabinet Potrait mode and can't wait to hear your plans.Would be nice to see you over VPForums.http://www.vpforums.org/index.php?showtopic=20481&st=0&p=187491entry187491.
There aren't many games from the 90s that I still fire up today, but Pro-pinball is one of them. Would love to see a Cabinet Potrait mode and can't wait to hear your plans.Would be nice to see you over VPForums.for the invite, I'll pop over there too. As for Portrait Mode; Back in the Nineties I'd like to think we pushed things to the limit, and wouldn't it be a shame if we didn't try to do the same again! It's really great to see that there are still fans who like the games we made well over a decade ago. I can't really say much until we make the official announcement, but. There's more as well.:-)Ade.Yeah, I went nuts when I saw them on GOG for the first time. I'd highly encourage people here to pick them up on GOG as well to show your support.
That's assuming Silverball still get a cut of it. Great to see you guys back on the grid again. Hopefully you'll provide a great alternative to the OTT-ness of PFX (as far as fantasy tables go). Also, I wouldn't complain if all the old tables got full high-res re-releases;).
Ade,Timeshock was a defining moment for me when it came to video pinball. I was never a fan of video pinball except for Epic Pinball (Android Table).I rented Timeshock for 7 days on the PS1 and was at that time, used to the fact that I would see impressive screens on the back of the case, watch an (at the time) impressive CG cutscene, and then have to suffer through low poly, non z-buffered tripe that someone called graphics. Not the case with Timeshock. Wow, it was absolutely beautiful, played absolutely beautiful.wait.did the ball just jump off the playfield?Later on I discovered that Pro Pinball wasn't just one awesome game but an entire series.I aquired a copy of Timeshock for PC and had a friend over to play (he is still an avid pin-buddy of mine even though we live in different cities now). He was wowed by the physics and couldn't believe that Timeshock was an (at the time) 6 year old game.Since then I've purchased ever table released and my ONLY wish would be to be able to play on a rotated widescreen.
Sep 02, 2010 I used to have to point the remote deliberately at the DVR box to get it to work. (CISCO) HD mediabox recorder in the middle of. Upc mediabox hd dvr cisco software update.
And maybe some physics improvements on The Web because i absolutely love that table because it reminds me a lot of High Speed II: The Getaway.Thank you for releasing such great games and I really hope to see the same greatness re-released. If it's running in a smoking new 3D engine.cool as long as it plays as well as it did. If concessions need to be made.well just remember that people still happily play Visual Pinball with layback settings. Timeshock on a cabinet with a backglass and DMD on a second (and maybe third) monitor would be GODLY.The fact that your tables do not exist in physical form but feel like they are simulations of actual existing tables is a feat of programming and execution that still remains unmatched. I would even look at some of the original talent at VPForums (Bob5453 most notably) if you would like to develop some 'old school' feeling tables that are still a blast to play. In fact, if you do head there, I more than recommend 2 original tables that your lives cannot be complete without playing.1) Beat ThisAn awesome table, very target oriented, layout is reminiscent of mid-run SS tables from the early(ish) 80s, also has a target laden lower playfield (a la Black Hole) and uses the Hawaii Five-0 and Close Encounters themes(No full screen image available)2) The Beatles (Bob5453)This is what would happen if EM machines co-existed with MP3 playback.
The table layout, the goals, the means to protect yourself from outlane drains (not like it made the table easier), the oldschool mechanical reels, the music that would play in certain situations, the table art. This all makes me wish Bob there was an actual table designerhttp://www.vpforums.org/uploads/dsfiles/img-5462.jpg3). Timeshock appears to be the table most people like the most. However, the physics are vastly superior on the final two tables (Big Race USA and Fantastic Journey).
If they do re-release the originals, I hope they update the physics so they all play the same.Also, while BRU and FJ work fine on a modern machine right out of the box, The Web and TS, while playable, have serious graphical corruption.I play all four on my current PC without any difficulty. Love en all but BRU and Web are easily my favorites.Tabe.
I aquired a copy of Timeshock for PC and had a friend over to play (he is still an avid pin-buddy of mine even though we live in different cities now). He was wowed by the physics and couldn't believe that Timeshock was an (at the time) 6 year old game.Since then I've purchased ever table released and my ONLY wish would be to be able to play on a rotated widescreen. And maybe some physics improvements on The Web because i absolutely love that table because it reminds me a lot of High Speed II: The Getaway.Thank you for releasing such great games and I really hope to see the same greatness re-released. If it's running in a smoking new 3D engine.cool as long as it plays as well as it did.
Download Pro Pinball Timeshock Windows 7 Patch Free
If concessions need to be made.well just remember that people still happily play Visual Pinball with layback settings. Timeshock on a cabinet with a backglass and DMD on a second (and maybe third) monitor would be GODLY.The fact that your tables do not exist in physical form but feel like they are simulations of actual existing tables is a feat of programming and execution that still remains unmatched.
I would even look at some of the original talent at VPForums (Bob5453 most notably) if you would like to develop some 'old school' feeling tables that are still a blast to play. In fact, if you do head there, I more than recommend 2 original tables that your lives cannot be complete without playing.Thanks very much. Of all our games, Timeshock! Does seem to be the one the majority of people seem most fond of. After creating The Web we were determined to push things as far as we could in the time we had. It helped that we knew some other pinball games were due to come out and there was no way we were going to let them beat us!
If we were ever to build a real Pro Pinball game, Timeshock! Would definitely be my first choice.As far as your concerns about playability go; Despite the high resolution 1600x1200 true colour graphics we had on the PC, the gameplay and realism of the physics has always been the top priority for us, and that's something that isn't ever going to change.I appreciate the suggestions for some simpler tables, and it would be interesting to do something like that one day. But despite that fact that more complicated isn't always better, if we were to do a new Pro Pinball table I would want to at least try and top all the games we have previously done, in every possible way! Thanks very much. Of all our games, Timeshock! Does seem to be the one the majority of people seem most fond of.
After creating The Web we were determined to push things as far as we could in the time we had. It helped that we knew some other pinball games were due to come out and there was no way we were going to let them beat us! If we were ever to build a real Pro Pinball game, Timeshock!
Would definitely be my first choice.As far as your concerns about playability go; Despite the high resolution 1600x1200 true colour graphics we had on the PC, the gameplay and realism of the physics has always been the top priority for us, and that's something that isn't ever going to change.I appreciate the suggestions for some simpler tables, and it would be interesting to do something like that one day. But despite that fact that more complicated isn't always better, if we were to do a new Pro Pinball table I would want to at least try and top all the games we have previously done, in every possible way!Your series is the best 'not real but could be' series I've seen. A dozen years later, and no one, not even TPA, can compete with your physics build (though they get closer with each new table).
I can't wait to see what you'll come up with using modern technology.The one area that needs work, however, is the sound. The sonorous lounge music needs to go.
Play any Bally or Williams table released on or after 1986, and you'll see how important it is to have music that builds tension and excitement, rather than putting people to sleep. Fungi, so is it really the GOG version that are flawed? I was curious what all the hype was about, and since I missed them when they first came out, I got them on GOG but to me they feel kinda dated in every aspect. I know everyone touts that Pro Pinball has the best physics of any pin sim, but it just isn't evident on the versions that I've played. I would be excited about an updated version though.Yeah, in order to get Timeshock to run on new machines, they are using a DOS version, which in turn must run thru the dos emulator DOSbox. I believe that's what's affecting its' performance.
BRUSA and FV run just fine. TS is my favorite tho'.
The rule set and music are so awesome.But after playing TPA so much lately, I've been having a hard time adjusting to the ProPinball physics. They aren't bad. I'm just no longer accustomed to them. That might be the reason you're having a hard time warming up to them. Okay, so I decided to check the non-TPA side on here for the first time in weeks, and the first thing I read is THIS INSANE NEWS. I can't wait until the Kickstarter goes live, you guys have my money for sure. I just love Pat Lawlor, and the old Pro Pinball tables look super cool as well.Now - I know this is a dedicated TPA forum, but don't you think this is big enough news to get mentioned on our news page?
This is literally the second or third time I've visited this subforum and I think this is an opportunity that deserves as much attention as possible. This is about one of the most influential people in pinball designing a new game! If the Kickstarter campaign raises truckloads of money, would you consider a licensed property for the theme? Or do you want to stay with something completely original?I'd personally prefer if they use the money to hire a professional sound and music designer like Chris Granner. If there's one area where I've seen almost every fantasy pinball severely lack, it's sound design. Or add John Youssi for the playfield art in the mix! Licenses have to be renewed, and I wouldn't want this new table to be pulled in the future if something with a potential license goes awry.
You know what I think the coolest idea for the new Lawlor table would be?Another disaster table. Earthshaker, Whirlwind, and.?
I think that these two tables could use a third machine to round up the trilogy - or maybe that´s just the Whirlwind-fanboy in me speaking;) Maybe the time for disaster tables is over, given that the world has lived through many more very real natural disasters in the years since those two tables came out.On a sidenote, I´m REALLY impressed with Ancients Beckon, which I just got on my 3DS XL, and even despite the upscaling the game looks really great. The prerendered style works very well, the mechanical sounds are meaty and satisfying (the flippers and the bumpers in particular!), and the physics really surprised me - I guess I just was keeping my expectations low for a DSiware title;)I kinda liked Metroid Prime pinball, but it was too much non-pinball action and to little actual pinball feeling, but Ancients Beckon is very well designed. I love the Funhouse-style talking heads (rotating between the two gods is a very clever idea!), locking balls with the horizontal flipper, the neat 'don´t flip - flip!' Magnet idea (has this been done on an actual pinball machine before? Again, very clever), orbits, saucers, ramps, loops.You guys must play a lot of actual pinball, because this table feels like a well designed, actual machine. It´s a shame this wasn´t a proper cartridge release with two or three more tables, but in any case, I´m enjoying this a lot more than Zen and Marvel Pinball on 3DS.
In pinball, it´s all about the right feeling, and this title really nails it. The touchscreen-only nudging is indeed a bit odd, but otherwise I´m really satisfied with it.So, yeah, I´m really pumped to see where this is going! I'd personally prefer if they use the money to hire a professional sound and music designer like Chris Granner. If there's one area where I've seen almost every fantasy pinball severely lack, it's sound design. Or add John Youssi for the playfield art in the mix!
Licenses have to be renewed, and I wouldn't want this new table to be pulled in the future if something with a potential license goes awry.I said the same thing myself, since this, not table design, was the area most lacking in Pro Pinball. However, Silverball Studios steered me to their latest effort, Pinball Pulse, for Nintendo 3DS and DSi.
If you have either of those systems, play it. If you don't, go to Youtube.
You'll see there's a big improvement in this area. Maybe the time for disaster tables is over, given that the world has lived through many more very real natural disasters in the years since those two tables came out.There have been natural disasters since the Earth came into being. We had them before and during the time ES and WW were released. In fact, disasters were much worse back then, since technology has improved the structural integrity of buildings, as well as providing communications for faster, more coordinated, responses. I'm all for another disaster table, and if they go that route, it needs to be something big, something so amazing everyone would take notice; something that screams to the world in thunderous declaration that PINBALL IS BACK AND IS HERE TO STAY AND KICK ASS!!!!!!!!!!
Kolchak's End of the World idea would perfectly fit that bill. Another interesting idea would be another alien invasion table, like AFM, except you play as the aliens, crushing puny humans beneath your superior technology. The first two All Humans Must Die! Games (avoid the crappy third entry) showed just how much fun invasion can be from the other side. I said the same thing myself, since this, not table design, was the area most lacking in Pro Pinball. However, Silverball Studios steered me to their latest effort, Pinball Pulse, for Nintendo 3DS and DSi.
If you have either of those systems, play it. If you don't, go to Youtube. You'll see there's a big improvement in this area.Yeah, just bought it yesterday night, instead of going to bed like I planned;) I wasn´t expecting much for some reason - usually DSiware isn´t exactly a pool of quality - but man, this game is a very overlooked gem.
Physics are incredible for a DS game, and the prerendered look works surprisingly well. I kinda liked Metroid pinball, but I found it too videogamey, but Ancients Beckon flows like a Ritchie and flips horizontally like a Lawlor. Mechanical sounds are also fantastic.I still think the music on Pinball Pulse is a bit generic, just like Zen Pinball, it lacks the punch a good Williams table has, but the little jokes from Zeus and that other goddess are quite amusing, 'Gotta go, things to do!' Being my favourite. Sometimes I just turn the music volume down completely, at which point it almost sounds like a EM table, with the rather monotone, one-note harp sounds.And yeah, table design is already fantastic with these guys, the Pro Pinball tables look very tasteful, they really know what makes a good table work (something that, by the way, the guys at Zen Pinball seem to completely miss, aside from some kinda okay tables like Excalibur).
Hitting loop combos and the multiball modes are way more fun than I ever expected from a DSi game, and the physics blow PHOF out of the water.I hope whoever at their team designs these tables doesn´t let Lawlor completely run the playfield design, because I think that Silverball and Lawlor working in tandem could be highly interesting. Another interesting idea would be another alien invasion table, like AFM, except you play as the aliens, crushing puny humans beneath your superior technology. The first two All Humans Must Die! Games (avoid the crappy third entry) showed just how much fun invasion can be from the other side.Or maybe even be able to pick sides at the beginning of the game, making for two very different playstyles. Maybe one mode could focus more on flowy loop play, while the other mode could be more about careful shots.
If they pay this duo, I want them to make an absolutely bombastic table, like you said: Pinball is back!and yeah, you´re absolutely right, disasters have been with us all along, don´t know where this thought came from;)And I hope he crams references to all his old games into that one. I know some people find his self-quoting annoying, but I loved the shrunken head say stuff like 'It´s not plugged in yet'.I would love if Silverball continues to make new, brilliant tables. I love TPA for bringing us real classics, but I think we also need some solid 'fantasy' pinball as well, but with realistic physics and real pinball layouts.And if this Lawlor/Youssi/Silverball collab results in an actual machine, made after the virtual design. I mean, they certainly are having this in the back of their minds, right? Imagine telling this to someone in the arcades back in 1993: 'I´m from the future, and one day, videogames will kill pinball, but in an ironic twist pinball will turn into videogames that we will play on our tiny telephones that don´t have any buttons, and then a videogame pinball will get made into an actual pinball', and at exactly this point you´ll get asked to kindly leave the premises.Crazy times to be a pinhead. I hope whoever at their team designs these tables doesn´t let Lawlor completely run the playfield design, because I think that Silverball and Lawlor working in tandem could be highly interesting.I'm glad you are enjoying The Ancients Beckon, we are certainly very proud of it. Have you got to the Wizard Mode yet?All the best pinball games are a collaboration and the new game with Pat will be no exception.
Pat, myself, everyone at Silverball, other Ex-Williams people behind the scenes, and our Kickstarter backers will all have input. Yeah, it really is fantasic. Is there a in-depth ruleset somewhere? Because the integrated manual doesn't explain all of it. And yeah, I have yet to get to the wizard mode.
I'm at 3.4 million, and as someone mentioned, the low scoring really makes it feel more satisfying. On some pins you've barely done anything and suddenly have 20 million or something absurd like that.I'm also really loving Metroid pinball after playing Ancients, at first it felt too fantasy-like to me, but it's actually very well done as well. Phazon multiball with the two color balls is especially clever.Oh, and I'm enjoying the whole prerendered look of your games as well. I used to think that prerendered stuff was only a temporary crutch before more detailled polygon graphics came along, but it looks very lush even on the very lowres DS screens. Given that pinball has about 90% static parts, prerendering makes a lot of sense, and I assume frees up a lot of resources for the ball physics calculations. And given that I play with fixed cameras almost all the time in TPA, I don't miss zooming and panning in your games either.And again, the physics, just. Even on Metroid they feel very right, everything has just a very convincing weight to it.
The feeling, or, as Pat Lawlor says, the kinetics of the game is something a lot of developers, who think they can just push out a simple pinball game like that, don't get right at all. But that right feeling makes or breaks a good pinball game.Really, I'm super excited about that whole project (both the classic tables and the new one), and I've seen it mentioned on several pinball sites now, I just have to believe that this will actually work - and if it doesn't at the first try, that you will work something out. (And to think that a few months ago I wasn't even into pinball at all. I have this weird talent to join a genre just a short time before cool stuff like this happens;)). Man, Timeshock! Is WAY HARDER than Williams Pinball Classics.
I could only get like 1 crystal fragment and then game over (and maybe a piece of tachyonium or two). Best game is like 1.3b without buy ins; got any tips to share?And I have a question: How did you guys get into making the Pro Pinball series?EDIT: I did nail Fantastic Journey and The Web (hence my 45b score) and almost nailed BRUSA (one shot off completing Really Big Race).
It's just that Timeshock! Is so different to me.EDIT 2: Did a bit better; got the 2nd fragment:D.
Man, Timeshock! Is WAY HARDER. Got any tips to share?Hard to say without seeing you playing the game:-) But one of the most mistakes people make is shooting the ball uncontrolled (as you can see in almost every video on youtube.). So if you try to handle the ball with more care, you can improve your score dramatically! Look into my recorded video from Pro Pinball Fantastic Journey (There you should see enough what I'm talking about.
But to get better and better or perfect, the only thing you can do is practise, practise and practise!Cheers, Ante. I was just randomly browsing the Pinball Archive, and found this video of Rollergames:'elevator' scoop that kicks the ball upwards plus the 'Don't flip!' Is just like in Ancients Beckon, as well as the three drop targets that light the locks. Made me smile when I saw this. Usually I don't like this sort of copying ideas, but it's integrated very well in Ancients Beckon, and the whole theme is completely different otherwise, so I don't really mind - it's not like the Buccaneer table in Pinball FX2 that copies the whole of TAF but without any of the presenation, physics or fun.
Exactly.I'll have to see if this going to be a real party-pooper as the still demo looks very promising.New renders:materials - so good!I really, really doubt they would just drop all this stuff if the Kickstarter doesn´t make it. They clearly already invested a lot of time into this, not to mention bought the rights to the series back in the first place.I hope.I am a sucker for quality graphics, and this is just fantastic. Considering TPA: Do I need a camera that hoovers all over the place on my iPad? We don't have that in real life.Can't wait to give Pro Pinball a shot.
This update has already more comments than even the Pat Lawlor video a few days ago has. Maybe this isn´t saying much, but I hope this indicates a renewed interest.Say what you will: While the goal is indeed quite high (and seems so far off), you can´t say Silverball aren´t doing a fantastic job with all these little teasers and previews. They react to fan suggestions, added a ton of more pledge levels, and have a good feeling for how to keep the fire going so far. These renders impress me even more than the already incredible lighting demo.Who knows, maybe they´ll make it after all:). 'that's why it loads during camera switching', what do you mean by that?
That it will be a steady table without the camera hovering over the table, following ball movement?on tpa when you switch the view, it just switches. I backed it too, but it just doesn't look very good right now. If they fail to reach it they said they'd have to make the money through other methods, and probably also cancel the new table plans too. Some Kickstarters have gotten a large amount of money at the last couple of days or so like the one Space Adventure Kickstarter from the Space Quest guys, so that could potentially happen if the word spreads enough.
It will be sad if they end up having to put all of this on hold for a long time and then find work elsewhere, because I would love to at least see Timeshock redone. I would be sad if this doesn't reach the goal but I hope they have an ace up their sleeves. I think they should re-sell the remakes as standalones again and use that to further fund the projects.they can wait some time so as to saturate the market as much as possible. These are high quality pinball tables in digital form and look like a million dollars. I'll pay 20-30 for a table if need be. Unlike other projects this is a labour of love by both the developers and the community. A way must be found.I just hope that not reaching the goal doesn't indicate to silverball a 'lack of interest'.
If it doesn't meet the target you will STILL be getting a lot of the rewards:looks like mostly the ones that don't involve the cost of physically producing a reward item. A very nice way of saying thanks for the support even though the goal wasn't reached, and it's nice to know that the kickstarter failure (barring last-minute divine intervention) isn't going to completely doom the entire project.A heroic effort on Silverball's part, but $400,000 seems to have been just too big a bite to chew. Do Stern need table designers? They just re-theme their tables every year don't they?;)No, they only did that with Striker X / NFL, and Family Guy / Shrek, and they did it to hit different market segments. Soccer isn't popular here, but football is, hence the change there, and Family Guy isn't very family friendly, hence Shrek. Of course, some tables, such as RBION and AC/DC, have layouts very close to past tables (in this case Addams Family and T2, respectively), though they are not 100% identical, and have different rule sets. Their designers (Lawlor especially) have also been accused of rehashing layouts long before Stern.
Maybe the installer is 16 bit and won't work under 64 bit windows? If the disc has the DOS version of The Web, maybe use DOS Box to install it?It should install fine, I run it on 64-bit windows 7 also.I finally got it to install today, thanks for the help guys.Also, Timeshock is really floaty compared to the newer tables like BRUSA and FJ. Is that normal?It is normal. The physics of Timeshock were top notch when it was the newest of games but the improvements in BRUSA and FJ are very noticable.
I'm in the England - we've only had a couple of inches and most of that's gone.You wouldn't believe how everyone panics, schools close, people stay off work, no bread in the shops.:mad:Any news on Android support from day 1?I think they said initially Windows, Mac, iOS and then others may follow. I really hope they make this kickstarter, and a lot of the new PA fans get behind them.I used to live in the UK and remember the chaos on the roads, but to be fair I don't think that snowtyres are commonly used (or that people are even aware of them) like in some other countries where people religiously fit them every winter:). I think they said initially Windows, Mac, iOS and then others may follow. I'm in the England - we've only had a couple of inches and most of that's gone.You wouldn't believe how everyone panics, schools close, people stay off work, no bread in the shops.:mad:Happens here on the nice south-west corner of Canada as well, where snow is an oddity. There's a running joke where traffic moves 'smoothly' then the appearance of a snowflake (singular) causes everyone to drive into the ditch. I'm led to believe it's pretty much the same for the northwest portion of the US, again snow is such an oddity that snowplows are generally quite rare.
If you're lucky, they salted. All my life I have lived in areas that get snow (SE Michigan, NW Colorado, E Washington) - and all my life, the news media have treated the first snow of the year like some kind of apocalypse, accompanied by legions of drivers who act as if they've never seen the stuff before. In Colorado, at first snowfall, the local grocery store parking lots would be full of cars parking perpendicular to the normal parking stripes - even when dozens of cars were parked correctly. Everywhere, you get drivers going 5 mph because they're terrified. Good grief.Tabe. I'm considering kicking in this time, even tho I am generally against kickstarter as a business model.
It's also tough to kick in when the rewards (or whatever you call them) aren't generous enough. For example there have been several films that I considered backing that didn't offer even a digital copy of the movie until the $25 dollar level. Games tend to do get this part right more often, usually offering the product at its intended retail price. I think if Silverball can get this part right they'll get my support this time around. They can't do that; they need the money for the new engine.Part of the problem is that when they were created, 1600x1200 screen resolutions were considered 'high end' graphics for most computers.These days, you can find a lot of PCs with 1080p (1920x1080) screens, and tablets with 2048x1536 (iPad), 2560x1440 (Nexus 10) screens.
Plus, PCs with screens of 2560x1440 or greater resolution screens aren't unusual, a popular one is 2880x1800.So they have to go and re-do all the artwork to handle higher resolution screens. Part of the problem is that when they were created, 1600x1200 screen resolutions were considered 'high end' graphics for most computers.These days, you can find a lot of PCs with 1080p (1920x1080) screens, and tablets with 2048x1536 (iPad), 2560x1440 (Nexus 10) screens. Plus, PCs with screens of 2560x1440 or greater resolution screens aren't unusual, a popular one is 2880x1800.So they have to go and re-do all the artwork to handle higher resolution screens.But I don't see why you have to do a Kickstarter to redo the renderings. There are lots of starting companies that bring out games. Look at Revenge of the Rob-o-Bot.
No Kickstarter. I understand if you want to team up with a famous pinball designer and release brandnew tables for various platforms you need the cash. But for a release for iOS/Android, and just Timeshock.? But I don't see why you have to do a Kickstarter to redo the renderings.
There are lots of starting companies that bring out games. Look at Revenge of the Rob-o-Bot. No Kickstarter. I understand if you want to team up with a famous pinball designer and release brandnew tables for various platforms you need the cash. But for a release for iOS/Android, and just Timeshock.?I'd agree with Night.I personally think the flip side is, Kickstarter offers an alternative to taking risks anymore.
In the last promo video, the dev had a very nice house, he could remortgage that bad boy - or we could fund it for him no obligation. (what happens if a successful kickstarter doesn't pay its backers rewards - there must be a case of this now?)I like Pro Pinball, and if they were supporting Android up front would have backed them, simply because I want the final product.But on the flip side, it doesn't say much of the devs belief in his product, that he won't invest his own money or borrow or partner to achieve the goal.I prefer TPA's use of kickstarter. They fund the core themselves, but use kickstarter to achieve the extraordinary.I'd much rather back Anders (Rob o Bot) simply because he's achieved what he has by his own skills.BTW - weather is still pants here, just to get back on topic!
And actually I agree with you Nik. I think kickstarter is a terrible 'business' model that forces the consumer to take all of the risk on a project. My point was simply that doing a half baked release to attempt to fund a real release on the most flooded digital marketplace the world has ever seen is a recipe for disaster, kickstarter is a much safer bet for SilverballThe best part of kickstarter is people like you don't have to participate in them.But it enables businesses to take risks that they otherwise wouldn't.Ever wonder why there's very few people taking risks in games? Why we're seeing sequels in movies and games? It's because businesses are conservative and they're going for what makes money.They aren't going to take a risk. What Kickstarter allows is two things. First, it raises a small amount of capital (sub-$1M isn't a lot of money for most financiers, and if you're not going to quadruple it, they're not interested because it's a small sum of money).
Second, it proves popularity. We all claim that 'If they did X, I'd buy it instantly!' Well, Kickstarter allows for that.
It proves to people that there is a significant, or no interest in a product. It puts numbers down - would this game idea interest anyone? It may be interesting and you think it's cool, but if only 1000 other people are interested in it, well, the public has spoken. If it brings in 22,000 people, now there's something - there's actually interest in the concept. Sure you can do market research, but it's a tricky topic and researchers can get their samples wrong.Sure, a traditional business could do it all, but really unless it's a sure bet, most will probably NOT have done it. At least not without solid ROI figures.And yes, I've participated in a few kickstarters, and gotten some wicked stuff out of it. I participated in the past one, purely because I'd like to see Pro Pinball resurrected.
If you wanted to wait, you can and buy it when it comes out. I personally wanted to show that there is interest in pinball and pinball games (and really, if there isn't interest in it, then just close up shop because NO ONE WAS INTERESTED). And yes, I've not funded a few interesting things because I felt they wouldn't be successful. Silverball was a bit. Stretching, but they saw enough interest to want to re-do it, which is great.
If they failed because few people were interested, it means no more pinball games because there's definitive proof the public isn't interested, and no publisher will touch any pinball game.And the best part? If you think it won't succeed, or you want to wait until it's released, you can! It's just a way for those of us who are enthusiastic about something to put money where our mouths are. If you want a boxed product, well, you can wait for its release. If it's not released, you can laugh at everyone who participated.
I have to agree with Worf on this one. Kickstarter is as fair as it can be.
If you see kickstarter just a way to pre-order games, you take a small (very small) risk of not being satisfied. If you see it for what it is: A opportunity to support something you care about and help out a project that is having trouble for what ever reason to get started, it is a win-win situation. If you do not like the idea, think they should go another route and don't beg for your money, just don't back it. It is as simple as that.I find it pretty absurd to give the developers financial advice on other routes. There is no way in hell Kickstarter is an easy route. It is either the last and only opportunity to see a project happening or to speed it up a couple of years at least. Kickstarter is a hassle for the developers.
Instead of one publisher you have thousands of small investors that nag about and ask about a million silly things.(and give advice about everything) The money remaining after kickstarter rewards, amazon and kickstarter payments and other bumps in the road is a lot less than people think. Message to self: Angry hat off!;-)And to those clicking this thread hoping for some actual news about the project: My deepest apologies:). The best part of kickstarter is people like you don't have to participate in them.But it enables businesses to take risks that they otherwise wouldn't.Ever wonder why there's very few people taking risks in games? Why we're seeing sequels in movies and games? It's because businesses are conservative and they're going for what makes money.They aren't going to take a risk. What Kickstarter allows is two things.
First, it raises a small amount of capital (sub-$1M isn't a lot of money for most financiers, and if you're not going to quadruple it, they're not interested because it's a small sum of money). Second, it proves popularity. We all claim that 'If they did X, I'd buy it instantly!' Well, Kickstarter allows for that. It proves to people that there is a significant, or no interest in a product. It puts numbers down - would this game idea interest anyone? It may be interesting and you think it's cool, but if only 1000 other people are interested in it, well, the public has spoken.
If it brings in 22,000 people, now there's something - there's actually interest in the concept. Sure you can do market research, but it's a tricky topic and researchers can get their samples wrong.Sure, a traditional business could do it all, but really unless it's a sure bet, most will probably NOT have done it. At least not without solid ROI figures.And yes, I've participated in a few kickstarters, and gotten some wicked stuff out of it. I participated in the past one, purely because I'd like to see Pro Pinball resurrected. If you wanted to wait, you can and buy it when it comes out. I personally wanted to show that there is interest in pinball and pinball games (and really, if there isn't interest in it, then just close up shop because NO ONE WAS INTERESTED).
And yes, I've not funded a few interesting things because I felt they wouldn't be successful. Silverball was a bit. Stretching, but they saw enough interest to want to re-do it, which is great. If they failed because few people were interested, it means no more pinball games because there's definitive proof the public isn't interested, and no publisher will touch any pinball game.And the best part? If you think it won't succeed, or you want to wait until it's released, you can!
It's just a way for those of us who are enthusiastic about something to put money where our mouths are. If you want a boxed product, well, you can wait for its release. If it's not released, you can laugh at everyone who participated.Don't get me wrong ill probably back Silverball when/if this kickstarter ever goes live (to the tune of $10 or so) it just seems unfair that kickstarter will let you back something with 10's of thousands of your money but doesn't support profit sharing and can't guarantee a finished product. As a matter of fact they can't even guarantee that anyone will ever try to start the project once it's funded. Silverball could take a million dollars and then disappear into the night never to be seen again.